We are seeing B/X-style games break free of the OGL and CC and discover their worlds, magic, and monsters - which is a great thing. Too many OGL games are content to rewrite B/X, BECMI, 1e, 2e, and so on. They are forever mired in the same old monsters, magic, classes, and feelings - and they will always be compared to D&D.
None of them will ever live up.
OGL and CC games support D&D's position as the market leader.
Without the OGL or CC, there is nothing to compare games to, and they can be free and do their own thing. If they are numerically compatible, all the better, and you can pull in what you want - but you do not have to or need to.
A year ago, things would always stay the same until January 2023 came along, and Wall Street and their goons came knocking. All of a sudden, the true face was revealed. Nobody could rely on goodwill anymore.
Game after game, they started dumping the OGL.
Some went to the CC, which is cool, but those concepts are uncopyrightable rules anyway; only the CC requires you to kiss the ring.
Those who never kiss the ring are free to determine their own destiny.
This is where we are with ACKS 2, realm building, classic adventure, and domain management all in one classy package.
Congratulations again, and I am more than pleased I am a backer.
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