5E trained the table to see a stat block as a fight that has not started yet. If it has hit points, it is content. If it talks, that is the cutscene before the content. XP lives in the bodies.
ACKS still prints reaction rolls for a reason.
The thing in the hall might parley. It might wait. It might demand a bribe you can actually pay because gold is real. It might become a henchman, a problem for a rival, or a witness who carries your reputation back to town. Monster morale exists so a winning fight can end before you scrape the last hit point off a creature that already wants to leave.
This is not pacifism. It is a living dungeon. A campaign where every corridor is a total war is a campaign where nothing can become a faction. The Caves of Chaos only work because the tribes have relationships. ACKS gives you the dice to find those relationships instead of assuming steel.
I got bored with rooms that were video-game arenas. Clear, loot, next door, no witnesses. ACKS assumes the survivors talk. So do the ones you paid. So do the ones you let run.
Roll the reaction before you roll the initiative.
If the dice hand you a conversation, that is not a failed encounter. That is the map growing a new edge.
