There was some great information about what ACKS 1 books posted by Autarch in the Kickstarter comments about compatibility with ACKS 2, and it is worth sharing here:
Player's Companion is fully incorporated into ACKS II with the exception of the Elf and Dwarf classes. The Dwarf classes are already in By This Axe, and the Elf classes will come in the elf book.
Domains at War Campaigns is fully incorporated into ACKS II, but Domains at War Battles is not.
Lairs & Encounters monster mechanics are incorporated into ACKS II, but the comprehensive lair listings and maps are not.
Heroic Fantasy Handbook is partially incorporated, with Fate Points, Heroic Codes, Heroic Funerals, and various combat rules. However, ceremonial magic, eldritch spells, and spellsinging are not included. These will appear in the upcoming "Chuck Dixon's Conan" sourcebook.
Barbarian Conquerors is not incorporated, nor is Aryx's Almanac of Unusual Magic.
The Axioms articles on Strongholds, Mercantile Ventures, and Thieves are incorporated, as is some of the information on Beastmen (which is revised and expanded). The Axiom articles on stocking the wilderness and running abstract dungeons and wilderness are fully incorporated.
I would say if you want to have the books that would be most useful to ACKS II, you'd want Domains at War: Battles, Lairs & Encounters, Capital on the Borderlands, Sinister Stone of Sakkara, Eyrie of the Dread, Ruins of Cyfindir, Sepulcher of the Sorceress Queen. If you need to run with eldritch magic ASAP, grab Heroic Fantasy, otherwise wait for the Conan book. You can definitely skip buying ACKS Core and ACKS Player's Companion and Domains at War: Campaigns.
This is a great buyer's guide for the new game and lets you focus on the books that would give you the best bang for the buck when getting started. The adventures, dwarf book, lair book, and tabletop wargame rules are the ones you can buy safely - and that makes sense.
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